PM3.6 - Game & Watch - Action - 0x119
            Entry Script
            - if (FacingRight) - FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 1 }
 
- else- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -1 }
 
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: ((RandomAccessInt (0x8) GreaterThan scalar(30))) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
- Subroutine(0x23b78)
- loop Infinite times: - if (OnGround) - SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialLw)
 
- else- ChangeSubactionRestartFrame(SpecialLw)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- SetAirGround(102)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialAirLw)
 
- else- ChangeSubactionRestartFrame(SpecialAirLw)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
- LoopRest
 
Exit Script